![]() fixed floaters being attracted to cyclops from a far away distance. ![]() fixed exosuit looping jump_in / out animations while airborne.fixed vehicle modules not initializing properly when loading a game.Removed powercells from the destroyed cyclops.Increased self illumination of creatures blood FX.Adjusted Sea Dragon damage based on player feedback.Added Lava Boomerang, Eyeye and BloodRoot data bank entries.Fixed submarine_fabricator_03 mesh & normal map fix.New approach to cinematics in VR where instead of attempting to skipping from code we create special animation sequences.Fixed Cyclops/Exosuit docking and undocking in VR.Fixed issues with keyboard/mouse in VR (especially with the Vive) - both Oculus & Vive now work with Keyboard/Mouse.Updated cyclops ladder climb to have end points that work for vr.Working Cyclops Fire Suppression System.End points for left and right back cyclops ladders.Fixed minor issues with ladder and bottom hatch cinematics.Fixed material issue with lods on the base side glass.Fixed bleeder arm animation interfering with opening the pda.Added precursor_gun_Lower_Teleporter room lods.Fixed bug where player's couldn't respawn in the last visited Cyclops or Base after death.Fixed the cursor getting locked to the edges of the Fabricator UI in VR mode.Changed Item Icon max size to 128x128 pixels.Moved depth/compass indicator higher to the top.Updated Sea Dragon Egg in Precursor Lost River Base.No longer confusing new players with locked blueprints from game start.Fixed static effect when switching Cyclops cameras not properly filling the screen on 16:10 aspect ratio.Fixed sign and locker names not being editable.Fixed bug where StorageContainers weren't restoring saved items properly.PowerUpgradeModule becomes craftable in CyclopsFabricator once picked up.Moved hologram map meshes to dedicated asset bundle.Moved base building pieces to dedicated asset bundle.Fixed issue where tooltips and selected item indicator for the controller would draw on top of the near death fade out.Fixed Hardcore death screen not working with the controller.Added the ability to use the normal controller input in VR (disable gaze based cursor).Fixed missing category icons in UpgradeConsole fabricator.Fixed Seamoth and Exosuit failing to dock to the MoonPool with UpgradeConsole in it.All Item Icons converted to Linear Color Space and now imported without sRGB correction.Raised ILZ Corridor temperature to ~50Â☌.Updated several drillable and resource models.Fixed vehicles becoming undocked in the Moonpool when modifying a base.Fixed player surface splash effects being played when breaching in a vehicle.Fixed players being harmed by Gaspods when they're in a vehicle.Fixed issue where the water plane would be visible in a Moonpool created above the ocean surface.Optimized texture memory used by the chargers UI graphics.Changed the depth indicator to not change color with depth.Fixed scale of resources / drillable models.Fixed issue with creatures swimming in circles if target is right above/below.Added choking sound for player in smoke.Create new model and fx on limestone, sandstone, basalt, crashpowder and shale.Fixed performance with with Gaspods accumulating in the world.Fixed Seadragon firebreath attack damage to Cyclops.Added FX to Nickel Lead and Uraninite drillables.And if you've finished the story of the game, there is still a lot you can do to stretch out your time exploring. Spending more time on this underwater world is enticing, as the game mechanics are engaging. Long after the game released, and after its sequel released as well, players are still flocking to uncover the secrets of Planet 4546B. Updated Jby Olivia Titus: The replayablity of Subnautica has withstood the test of time. ![]() But for those who'd like to linger on Planet 4546B a little longer, here are some things to do after beating the game. But the other is to lift the mysterious quarantine that the planet is under. ![]() To do that, they need to do two major things and survival is, obviously, a major one. Related: The Best Underwater Games, Ranked Stranded on an alien world that's almost entirely covered in ocean, players have only one goal: escape back to civilization. Subnautica is a fascinating indie survival game that takes the well-founded style of gameplay and adds a whole new layer of science fiction, storytelling, wonder, and terror.
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