![]() Tell me if I made any mistakes or anything and I will correct them. I took a ****load of information from there^ If you have any questions/criticisms, feel free to comment. I hope this helps anyone trying to change these in PM 3.6 I will post downloads for some of my stock pictures, when I finish editing them. If you did all of this, then congratulations you have succesfully added custom stock icons. To edit these go to projectm/pf/menu2/sc_selectcharacter ![]() These stock icons are viewed at the classic mode screen. To edit these use the same stock picture and go to projectm/pf/stage/melee/STGRESULT.pac These stock icons are viewed at the results screen once the game is over and the result screen appears Replace like you did with the first part. files, It will go from Inf Stc.000 all the way to 468 To edit these, use the same stock pictures as you did previously and go to projectm/pf/info2/info.pac ![]() These are the most important stocks to edit. MAKE SURE THE STOCKS ARE 32X32 PIXELS OR THEY WILL TAKE UP THE SCREEN/CRASH THE GAME Refer to sc_selcharacter.pac for the numbers.Įxample: Blue link is 23 in sc_selcharacter.pac so he is Inf Stc.023 Replace them with the character you added. So here’s a list of stock icons: Įdit the ones of your character and then go to project/pf/menu/common/StockFaceTex.brresĮxpand Textures and you’ll have Inf Stc.000 all the way to 981. However that’s a problem when we edit the character as the stocks will be incorrect. Project M 3.6 has given us the ability to see stock icons when we’re playing. brres files as incase project m updates again you can use these by just pasting them in the folders. ![]() Just replace the MenSelchrFaceB with the same picture as the CSPsĬhange the portraits to the same ones as CSP, and be sure to press Ctrl+S. They are located in project/pf/menu/common/char_bust_tex Right click the picture and replace with the one you want and remember to hit ctrl+s when you’re done. Game and WatchĪn easy way to find the portrait you are searching for, is to leave sc_selcharacter.pac open and check for the number there.Įxample: If I want to change blue Link, he is 023 as it says so in sc_selcharacter.pac pcs file of the character.īPs are located in project/pf/info/portrite. Remember though, while adding the design of the fighter from 3.5 to 3.6 to go to project/pf/fighter/fightername to replace the. However if you’re changing from 3.5 to 3.6 like I did, be sure to copy the BP files and RSP files like I did, making it easier for you to just paste it. Remember to press ctrl+s to save when you’re done If you're unsure which "BRES" file is which character, refer to the guide below! Now expand the "ARC" file named "char_bust_tex_lz77".Įxpand the "BRES" file that correspondes to the charcter you're looking to edit. Here,expand the "ARC" file 2nd from the top named "sc_selcharacter_en". However in 3.6 you have to go to projectm/pf/menu2/sc_selcharacter.pac In 3.5 they were located in project/pf/system/common5.pac RSPs (Results Screen Portraits) are pictures at the results screen of a match. You will need the latest version of Brawl Box editor:ĬSPs (Character Select Portraits) are the pictures that you see when you are selecting your character before a matchīPs (Battle Portraits) are the pictures that you see during a match. So here’s a guide on changing this from 3.5 to 3.6: Changing Battle Portraits has changed slightly in Project M 3.6.
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